Ana Monte
Spatial Sound Designer for Spheres, AR/VR & Attractions @deltasoundworks
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"๐ ๐๐ฆ ๐ฌ๐จ ๐ ๐ฅ๐๐ ๐ฐ๐'๐ซ๐ ๐ข๐ง ๐ ๐ช๐ฎ๐๐ฎ๐. ๐ ๐๐จ๐ง'๐ญ ๐ญ๐ก๐ข๐ง๐ค ๐โ๐ฏ๐ ๐๐ฏ๐๐ซ ๐ฌ๐๐ข๐ ๐ญ๐ก๐๐ญ ๐๐๐๐จ๐ซ๐ ๐ข๐ง ๐ฆ๐ฒ ๐๐ง๐ญ๐ข๐ซ๐ ๐ฅ๐ข๐๐!"- https://lnkd.in/dKkunZupWhen a guest utters these words, you know the amusem*nt park has done something right with their pre-show experience.Waiting in line isn't just about standing around anymore! The pre-show experience has become a critical part of modern theme park attractions.A "pre-show" is the introductory segment of an attraction, designed to entertain and engage guests as they wait in line, setting the narrative and mood before the main experience begins. The power of sound in these settings is immense and often under-appreciated. Strategic audio cues and carefully designed soundscapes do more than entertain, by using sound to heighten emotions, these auditory elements gradually amplify the guests' anticipation and excitement. By the time visitors reach the ride, their emotions have been skillfully escalated to a peak, priming them for the ultimate release and thrill of the experience.As theme parks continue to evolve, the importance of integrating high-quality, dynamic soundscapes in pre-shows is more crucial than ever. Pre-shows turn the simple act of waiting into part of the attractionโs thrill.๐ธ Europa-Park#EuropaPark #VoltronNevera #ThemeParks #SoundDesign #Soundscapes #CustomerExperience #Amusem*ntParks #ImmersiveExperience
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Ana Monte
Spatial Sound Designer for Spheres, AR/VR & Attractions @deltasoundworks
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So cool! โค๏ธโก๏ธโก๏ธโก๏ธ
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Ana Monte
Spatial Sound Designer for Spheres, AR/VR & Attractions @deltasoundworks
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Stumbled upon this throwback photo of me and my pal Tesla โ always so charged up with ideas, he was truly electrifying to be around and never failed to spark a good conversation! ๐๐ขโก #VoltronNevera #Europapark #NikolaTesla #SoundMixing #PunSunday
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Ana Monte
Spatial Sound Designer for Spheres, AR/VR & Attractions @deltasoundworks
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Happy Voltron Launch Day! ๐ข โก The secret's finally out, and I'm beyond excited to share about this project we've been dedicated to since last year. We are thrilled to have enhanced this incredibly designed ride with an extra layer of immersion!#EuropaPark #VoltronNevera #RollerCoaster #SoundScapes #AudioDesign
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Ana Monte
Spatial Sound Designer for Spheres, AR/VR & Attractions @deltasoundworks
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Weโve been working on a experimenta โ Das Science Center Fulldome show for a while with amazing art by fractal artist Julius Horsthuis and fantastic music by Michael Stearns. Daniel Deboy did the spatial sound mix and I designed soundscapes to sonify the amazing world of fractals. We canโt wait for this show to premiere!
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Ana Monte
Spatial Sound Designer for Spheres, AR/VR & Attractions @deltasoundworks
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Love Basehead! Huge part of my everyday worflow. Great job, Steve Tushar ๐คฉ
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Ana Monte
Spatial Sound Designer for Spheres, AR/VR & Attractions @deltasoundworks
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Soundscapes: The Sonic Identity of an EnvironmentThe importance of soundscapes extends far beyond their aesthetic value; they hold the power to influence our emotions, behaviours, and even our well-being. But what exactly are soundscapes? Soundscapes are the sonic landscape of a particular place, encompassing all the sounds that occur naturally and those created by humans. This concept, introduced by Canadian composer and environmentalist R. Murray Schafer, underlines the significance of sound in shaping our experiences and interactions with the spaces around us. Each location possesses a unique soundscape that contributes to its identity. The soundscape ecologist Bernie Krause, PhD sees the soundscape of a given region as the sum of three separate sound sources:ฤฑlฤฑlฤฑ ๐๐๐จ๐ฉ๐ก๐จ๐ง๐ฒ: sounds created by naturelฤฑฤฑlฤฑ ๐๐ข๐จ๐ฉ๐ก๐จ๐ง๐ฒ:sounds created by animalsฤฑ||ฤฑฤฑ ๐๐ง๐ญ๐ก๐ซ๐จ๐ฉ๐จ๐ฉ๐ก๐จ๐ง๐ฒ: sounds created by humansIn the context of themed attractions planning and sound design, integrating soundscapes can dramatically enhance the visitor experience. As a sound designer, my objective is to craft soundscapes that are not only pleasant but also align seamlessly with the surrounding space, ultimately enriching the quality and authenticity of the experience and providing a profound level of immersion.In crafting the sound for "Pirates in Batavia" at Europa-Park, our focus was on authentically recreating an Indonesian soundscape to ensure a fully immersive and convincing sonic environment. From the Indonesian stilt village to the spice market and jungle settings, meticulous attention to detail was crucial. This involved integrating authentic fauna and language elements into the background sounds, enhancing the overall realism and transporting visitors into the heart of the experience. (https://lnkd.in/dzct7Hc)Soundscapes are not merely background noise; they are a vital component of our environment, offering unique insights into the essence of each location. As the human experience is inherently multi-sensory, any attempt to convey an environment or tell a story without acknowledging the role of sound, is incomplete. Neglecting soundscapes deprives people of a holistic understanding and immersion into a place or narrative. By embracing and integrating soundscapes into dark rides, museums, and other attractions, we can enhance an understanding of the space, creating more immersive and meaningful experiences that resonate with visitors on a deeper level.As Johan Ahrenfeldt, exhibition technologist at Moesgaard Museum beautifully put it: โ๐๐ฉ๐ฆ๐ฏ ๐ธ๐ฆ ๐ด๐ข๐บ ๐ต๐ฐ ๐ต๐ฉ๐ฆ ๐ท๐ช๐ด๐ช๐ต๐ฐ๐ณ โ๐ ๐ฐ๐ถ ๐ข๐ณ๐ฆ ๐ช๐ฏ ๐ข๐ฏ๐ฐ๐ต๐ฉ๐ฆ๐ณ ๐ฑ๐ญ๐ข๐ค๐ฆโ ๐ด๐ฐ๐ถ๐ฏ๐ฅ ๐ค๐ข๐ฏ ๐ด๐ถ๐ฑ๐ฑ๐ฐ๐ณ๐ต ๐ต๐ฉ๐ช๐ด ๐ด๐ต๐ข๐ต๐ฆ๐ฎ๐ฆ๐ฏ๐ตโ#Soundscapes #Europapark #PiratenInBatavia #SoundDesign #DarkRide #SoundForAttractions #SoundForMuseums #SpatialAudio #ImmersiveAudio #ImmersiveSound #ParkAV๐ธ by Europa-Park ๐บ๏ธ by Dark Ride Database
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Ana Monte
Spatial Sound Designer for Spheres, AR/VR & Attractions @deltasoundworks
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So excited two of our projects will be shown at Dome Fest West. Fun fact: My debut as voice artist as C.A.R.L.A. the robot for "Into the Microverse" ๐
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Ana Monte
Spatial Sound Designer for Spheres, AR/VR & Attractions @deltasoundworks
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Sound by DELTA Soundworks goes SXSW ๐ซถ๐ฝ
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Ana Monte
Spatial Sound Designer for Spheres, AR/VR & Attractions @deltasoundworks
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International Womenโs Day:Still only 7% women in the audio industry. We still have a long way to go! Thanks Alana Vera for inviting me to be part of this important campaign for Apogee Electronics, a company founded 39 years ago by Betty Bennett, a pioneer in the pro audio industry who paved the way for women in the field. And thank you Paula Fairfield, MPSE, DFA for being such a badass sound designer role model! https://lnkd.in/e7YzKh5n#womeninaudio #internationalwomensday #sounddesigner #soundengineer
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