All Fallout 4 Intelligence Extras Ranked From Best to Worst (2024)

Progressing with your Fallout 4 character is vital, otherwise you’ll miss out on many opportunities in the Commonwealth. During the game’s prologue, you’re allowed to assign 21 points in the different SPECIAL categories.

There are seven in total, and we have already ranked the available Strength, Toughness, Charisma, and Luck perks from worst to best.

Now we have to talk about the Intelligenceone of the most important skills in Fallout 4, since determines the amount of XP points we get with each action.

That is, a character with 10 Intelligence you will get the maximum number of experience points by opening locks, discovering new locations, completing quests, defeating enemies, or passing a dialogue option.

There are a total of ten extras in the Intelligence category, which we can unlock and improve as we level up.

Next, we review The Intelligence perks available in Fallout 4 and we ranked them from worst to best.

All Fallout 4 Intelligence Extras Ranked From Best to Worst (1)

Intelligence Extras from worst to best

All Fallout 4 Intelligence Extras Ranked From Best to Worst (2)

V.A.N.S.

It is the most basic Intelligence perk, which you get from the level 1. Only has a rangeand that’s why we consider it to be the worst of all. Still, it can be very useful in the early stages of the game.

The extra VANS shows the mission objective that is closest when we open VATSwhich is Fallout 4’s aiming system.

Scrapper

If building and upgrading settlements is your thing, perhaps you should activate the Scrapper perk. It will make you get better resources and materials when scrapping items.

It is obtained in the level 5 and has two ranks of improvement. By scrapping a weapon or outfit, you can get screws, aluminum, copper, nuclear material, or fiber optics, which are rare resources.

Weapons flipped

A very useful extra for customizing weapons. More than anything because it opens the doors to the most advanced modules, so you can equip the best modifications. It is obtained in the level 3and can be improved by up to four ranks.

From level 1 modules up to the highest level weapon modules (4)is an extra that allows you to customize a wide variety of weapons as you prefer. If you have the necessary resources, that is.

Chemical

It is obtained in the level 7and can be improved by up to four ranks. The Chemical perk makes you a true drug expert, basically because its effect will last much longer.

In the first rank, drugs will have double the effect (50% increase), but At maximum rank you will enjoy 200% additional effect time for every drug in Fallout 4.

Science!

It is very similar to the Weapons Bonus perk, but focused on Fallout 4’s energy weapons. You can apply all kinds of upgrades to pistols, rifles and other energy weapons, but also to powerful plasma devices.

It is unlocked in level 6and has four ranks. If you upgrade it to the maximum, you will be able to access the powerful Category 4 energy weapon modules.

nuclear physicist

It’s true that there aren’t many weapons that cause radiation, but on the other hand, power armor is more than useful outfits in the variety of situations in Fallout 4. That’s why you should get the Nuclear Physicist perk.

It is unlocked in the level 9and has three ranksIn the first, you will deal 50% more damage with radiation weapons, and fusion cores will last 25% longer. If you upgrade it to the maximum, you can even use the fusion cores as atomic grenades.

Rage of the wise men

Brainiacs can become real beasts. Watch out for the Wiseguys’ Rage perk, which is obtained in the level 10 (maximum)and can be improved up to third rank.

In the first rank, it is an extra that Slows down time, gives you +20 resistance and increases the damage you deal by 20%, but only when your health drops below 20%At maximum effect, it increases your Toughness level by 40 points and deals 40% more damage when your health is low.

Hacker

An essential extra, which is complemented by Locksmith. It is obtained in the level 4 Intelligence, and can be improved up to four ranks. It is the extra that determines whether or not you can hack a terminal you find.

Rank 1 allows you to hack advanced terminals, and rank 2 will make expert terminals have no secrets for you. Rank 3 allows you to hack master terminals. If you upgrade it to the max, the terminals will never kick you out if you fail the attempt..

Robotics expert

A very important extra, because it allows you to build robots and change parts (only with the Automatron DLC). Additionally, it unlocks a skill that allows you to hack robots to varying degrees.

It is obtained in the level 8and has three ranks. Its benefits range from being able to turn on, turn off or activate the self-destruct of a robot, even giving them direct orders, such as attacking or fetching objects for us..

Doctor

The best Intelligence perk, because it makes you a health tank and almost invulnerable to radiation. You can activate it from the Level 2 and has up to four levels of improvement.

If you succeed, you will be able to increase the effect of stimulants (to regain health) and the RadAway (to reduce radiation levels). At maximum level, any use will restore your health to maximum and reduce any radiation you have.

Fallout 4 is one of the best role-playing games of recent years, which continues to receive such incredible mods as Boon Island, which has its own lore and voice acting. You can enjoy Bethesda’s RPG at PC, PS5, PS4, Xbox Series X|S, Xbox One and hybrid consoles like Steam Deck.

Are you playing Fallout 4If so, check out How to Get to Dunwich Borers and Get a Unique Weapon, How to Solve the Vitale Pumping Station Puzzle, Where is the Mysterious Area Few Have Reached, or What to Do with Mayor McDonough in Fallout 4.

Tags: extrasFalloutIntelligencerankedworst

All Fallout 4 Intelligence Extras Ranked From Best to Worst (2024)
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